Announcements Archive


Halloween Event!

The Halloween Event is a suite of gaming tasks and visuals that are reminiscent of the Halloween holiday season. This includes Trick or Treating, costumes, monsters, ghosts, witches, and horror movie cliches such as a Zombie Apocalypse and mad scientist’s monster.

Dr. Kane’s House of Horror

The eccentric scientist Dr. Kane turned his home into a haunted house and has invited all of Paragon City to come and visit. Things are not as they seem in Dr. Kane’s House of Horror, though. Visitors enter the mansion never to be heard from again!

Dr. Kane’s mansion is a zombie-filled nightmare, and while exploring it, you learn of the doctor’s nefarious plot to transform the innocent people of Paragon City into a slavering horde of zombies. As you investigate the halls and rooms of the haunted mansion, you face off against Dr. Kane’s freakish creations, including his greatest handiwork, the giant Abomination.

Dr. Kane’s House of Horrors is a co-op event for four characters of level 15-50. Access this new event through the Team-Up Teleporter (only).

Whispered Rumor Tip Mission

When a character goes Trick or Treating in a Temporary Costume, there is a chance of a Halloween Tip Mission dropping from a ‘Treat’. This Halloween Event Tip will drop even if you already have 3 Alignment Mission Tips. You need to be Level 20+ and not in Praetoria to get this Tip. The Tip is entitled Whispered Rumor and has a jack-o’-lantern picture on it. The Halloween Tip Mission grants some minor rewards plus one of five badges.

Deadly Apocalypse

The Deadly Apocalypse is a type of zone invasion introduced in the Halloween Event of 2009. Haunting Banners representing iconic horrors appear in a zone and are protected by foes that embody that banner’s horror. Players must attack the defenders and then the Banners and then finally a Giant Monster. Rewards include badges and a selection of temporary powers.

Eternal Night

During the event, the entire game is locked in nighttime mode. This is not just a visual effect. All aspects of the game that depend on a day/night cycle are locked to the night side during the event. Enemies that only spawn at night spawn continuously during the event. Banisher, The Slayer, and Haunted badges (Hero side) and Pirate and Spectral badges (Villain side) are examples of badges for which hunting will be much easier during the event.

Note that some zones, such as Cimerora, The Hive and The Abyss are unaffected by Eternal Night.

Zombie Apocalypse

The Zombie Apocalypse is a zone event that uses the Rikti World Invasion engine; random zones throughout the game come under attack by zombies for periods of time as the sky turns red. A new enemy group, Zombies, appear during this event. There are badges for Zombie defeats and an unlockable costume piece, the Pumpkin Head.
Trick or Treat

Trick or Treat

During this event, players are be able to ‘Trick or Treat’ by knocking (that is, ‘clicking’) on mission doors in the various zones. Treats are rewards which include Temporary Powers (a throwable Rock and Costume Powers), Tier 1 inspirations, and Halloween Event Salvage (from defeating the spawned ‘Tricks’) which can be traded in for an extra costume slot. Tricks include spawns of special event enemies for which there are defeat badges.

Giant Monsters

The Giant Monsters from Croatoa, Eochai and Jack in Irons, spawn in most zones (including the City of Villains zones) along with the Unseelie spirits. There are Halloween-specific badges for their defeat (which are different than the badges for the defeat of the regular Croatoan Eochai and Jack Giant Monsters).


New Star Patrol Base

With the reforming of Star Patrol, we have also created a new base!

Commander Bowman in the “Ready Room”

There was no hope at all of recreating the original base because we have no screenshots or (to my knowledge) demorecording to reference. Instead we’ve taken advantage of all the new features, items and customizability to build an entirely new base!

Garage and hangar with several ground & air vehicles and even a submarine! Parked just outside is the team jet.

At the time of this update, the base is “fully functional”, meaning it contains medical transporters, zone teleporters, an Ouroboros crystal, crafting stations and storage of salvage, inspirations and enhancements. In addition, we also have a number of other ammenities to facilitate role-play, screenshots, demorecordings, downtime or anything else you can think of using a base for.

The base Entrance is centrally located to allow immediate access to Crafting, Storage and Teleporters. Adjacent to the Med Bay, it also provides recovering agents swift access back into the field.
The Medical Bay includes ER stalls, an OR and a Triage station to get heroes back into the field as soon as possible. From here it’s a straight jaunt to the Base Entrance or Teleport Room.
Located next to the Entrance for quick access, the Teleport Room provides immediate access to nearly every zone. The Mission Computer and Pillar of Ice and Flame are also here.
Invention Salvage Storage is arranged and labeled by rarity allowing for quick access to what you need when missing that final piece to complete a recipe. Invention Stations can be found here as well as downstairs in the Science Lab.
Intended for both research and leisure, the Library is available in the second floor of the Ready Room.
The Ready Room is both a conference room and mission prep area.
The Science Lab offers Enhancement and Inspiration Storage, Crafting Stations and full suite of equipment for scientific and technological testing and development.
The Star Patrol could not function without its administrative team and cadre of public relations agents, investigators and social media experts.

Return of the Star Patrol!

The Star Patrol returns to Paragon City in City of Heroes: Homecoming!

There was some debate on whether or not Star Patrol would return with the new public servers for CoH, but with the recreation of other groups such as Cooties of the Apocalypse and Not Your Base, Star Patrol seemed inevitable. Some names are not available of our members on the previously live servers, but that’s okay. Star Patrol should not be quite the same as it once was. We should see some old members having “moved on” and new ones filling the current roster. Bowman is now Commander Bowman rather than Agent for example, while Agent Wright has transferred to a top secret R&D facility for Freedom Corps.

The general history is that as of 2012, Star Patrol was disbanded, with its members being absorbed back into Longbow or Freedom Corps, joining the private sector with Hero Corps, retiring, or simply joining the ranks of registered heroes in Paragon City. In April of 2019, “something” happened. A plot was uncovered, a powerful evil revealed itself, someone important died and their allies were possibly next… You know, “something”.

Agent North, who had secretly maintained Star Patrol resources for the past six years, contacted everyone with previous membership and asked for a meeting. Not many showed up, but those who did agreed Paragon City needed a group like Star Patrol once again, and officially reactivated the group.

Where we go from here is up to you.



On August 31st, 2012, Andy Belford announced NCSoft’s decision to close Paragon Studios, effecting ending production of City of Heroes. Additional information regarding the cessation of services is to be expected in the coming weeks.


Announcing City of Heroes Freedom

So, um… yeah. It’s happening.

I’ve already stopped trying to follow the official discussion thread on the coh forums. The 1st couple dozen pages can be summed up as “DOOOOOOM (maybe)”.

I’m not sure what to think. F2P is how I’ve always though EVERY mmo should function (well, specifically the F2P/VIP hybrid). I think I like where CoH:Freedom is going, but I’m not sure if it will be worth my time to continue playing.

Since Paragon Studios took over, the game engine has become unplayable on every computer in my house except the one’s purchased or upgraded in the past year, and even they have trouble when on the new-style maps, and can easily crash if on those maps when a team. I know I’m not alone in this, knowing some of the troubles others in Star Patrol have had. Paragon Studios will need to completely rework the game so that it’s minimum requirements apply everywhere in the game instead of just some places when solo. If not, this alone will cause me to drop my subscription completely and only play on our SG days, if at all.

Everything else looks awesome though. I’m looking forward to the new and revamped content, especially a new tutorial and new Time Manipulation set. Looks like I’ll be rerolling Mender Chronos.

What does everyone else think of all this? At the moment, the Star Patrol community is the only think keeping my interest in CoH, so I’d like to know what our expectations are and if we to make any chances to how we do things to accommodate the new subscription options.

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